
Playing out like a large tomb in and of itself, this portion of the game sees players solving puzzles and discovering secrets around the stately home. We also enjoyed a demonstration of the Croft Manor content that is included with this version of the game. For those that purchased the DLC on other platforms already, co-op will be made available for free. It's a lot of fun but in this new release of the game, it's now possible to play with a friend. This was originally released as DLC for existing versions of the game with a focus on survival - keeping warm and fed while surviving in the wilderness. The primary mode we played this time was the cooperative endurance mode. John and Rich discuss Rise of the Tomb Raider on PlayStation 4, backed by a big bunch of gameplay footage. Endurance co-op, Croft Manor - and yes, a 'nightmare' zombie mode.
#Rise of the tomb raider mods endurance Ps4
We're glad to report that aiming and shooting on PS4 is just as fluid - with latency only limited by the 30fps cap. We took issue with this lag in the original release but noted that on Xbox 360 and PC, input response was not a problem. More importantly, the input response is improved over the Xbox One version.
#Rise of the tomb raider mods endurance Pc
An in-depth side-by-side comparison may throw up some visual enhancements (there are plenty to choose from, based on the PC code) but the overall impression of a game that looks similar to the Xbox One original, right down to the slightly dodgy anti-aliasing. The entirety of the demo that we sampled was locked at 30fps with none of the issues seen on Xbox One. On PlayStation 4, this is not the case at all. The Xbox One does a reasonably good job of hitting 30fps but some of the scenes filled with dense foliage or multiple NPCs could introduce mild screen-tear and slowdown.

As of now, however, the build we saw definitely offers a capped 30fps experience. This same response was provided during our demo session, initially suggesting that we might be looking at an uncapped frame-rate, similar to Tomb Raider: The Definitive Edition. Square-Enix has previously stated that this is its target but anything 'beyond 30fps' is a bonus. When it does, we'll get back to you with an update, but to get the basics out of the way, we can now confirm that Rise of the Tomb Raider on PS4 runs at 1080p30 - at least when you're not using a PlayStation VR headset. Those expecting a technical overhaul over the Xbox One game may be disappointed, but there are still plenty of new elements to enjoy.įirst things first - we were hoping to bring you media of the PS4 version, but we're still waiting for b-roll to emerge. When we covered the previous iterations of the game, we were duly impressed - and it's exciting to finally see how it's shaping up on Sony's console.

At Gamescom this week, we finally had the opportunity to spend some time with the much anticipated Rise of the Tomb Raider port for PlayStation 4.
